One half of the (free) Piano Black & Piano White bundle game. See abground.com for more details. Note: This is only a prototype, so the Piano Black menu was a little rushed (done completely in under 2 hours). Because of this, it looks pretty awful, but the game that follows is a lot more polished. Also, a lot of the effects were ruined by the screencap killing the framerate on my poor four-year-old laptop, but the game itself was still running at 200-600fps! Take that, inefficiency! In fact, those lasers are actually only made up of two low-level vertex draw calls (one per side), regardless of any number of reflections on the mirror devices. The whole game is entirely vector art, so it runs damn fast. All content (including songs) Copyright 2010 AB Ground / Greg Lane
PianoBlack.avi
Monday, December 3, 2012
PianoBlack.avi Video Clips. Duration : 10.72 Mins.
One half of the (free) Piano Black & Piano White bundle game. See abground.com for more details. Note: This is only a prototype, so the Piano Black menu was a little rushed (done completely in under 2 hours). Because of this, it looks pretty awful, but the game that follows is a lot more polished. Also, a lot of the effects were ruined by the screencap killing the framerate on my poor four-year-old laptop, but the game itself was still running at 200-600fps! Take that, inefficiency! In fact, those lasers are actually only made up of two low-level vertex draw calls (one per side), regardless of any number of reflections on the mirror devices. The whole game is entirely vector art, so it runs damn fast. All content (including songs) Copyright 2010 AB Ground / Greg Lane
One half of the (free) Piano Black & Piano White bundle game. See abground.com for more details. Note: This is only a prototype, so the Piano Black menu was a little rushed (done completely in under 2 hours). Because of this, it looks pretty awful, but the game that follows is a lot more polished. Also, a lot of the effects were ruined by the screencap killing the framerate on my poor four-year-old laptop, but the game itself was still running at 200-600fps! Take that, inefficiency! In fact, those lasers are actually only made up of two low-level vertex draw calls (one per side), regardless of any number of reflections on the mirror devices. The whole game is entirely vector art, so it runs damn fast. All content (including songs) Copyright 2010 AB Ground / Greg Lane
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